Project Details

Action-Adventure Level

Inspired by the Uncharted series, I set out to design a level that establishes its pacing through the contrast of distinct spaces.

The player can use traversal, stealth, and combat mechanics throughout the six unique areas.

  • Maya for modeling the blockout
  • Unreal 4 for playtesting and scripting
  • IWALS Character by Jakub W.
  • Ultra Dynamic Sky by Everett Gunther
Distinct Spaces

Apartment and Rooftop

Player exploration and traversal mechanics

Giftshop and Courtyard

Stealth mechanics

Museum and Lake

Combat

Combat Area Overview

Pitch Deck